

Telltale’s game engine is starting to show signs of old age, with occasional bugs and glitches hampering the gameplay. As if to reassure you that ‘even though it was a tough choice, you had to do that’, it also shows the percentage of players who made the decisions either way. At the end of each chapter, provided you have an Internet connection, a screen will be displayed outlining the episode’s major choices. The episode structure is well thought out, and begins with a cutscene serving to remind you of the decisions you made previously. During these, you rather bizarrely control the cross hairs with the right analogue stick, which not only feels a little alien, but also makes it very difficult to react fast enough. These quick time events frequently involve mashing a particular button to push back a walker (what zombies are called in this universe), or in some cases, ill-advised shooting sections. There are moments of action, often compounded by a survivor being stuck in a life threatening position. When events occur that risk jeopardising her, you feel just as incensed as Lee does.ĭon’t be fooled by its dialogue heavy structure. As time passes you become ferociously attached to her, dedicating yourself to keeping her out of harm's way. Children are hardly the medium’s strong point, but Telltale has hit it out of the park. All of the characters are very believable, and a large part of this is the excellence with which the character of Clementine is developed.

The situations Lee found himself in and the relationships he had with the people around him were because of our choices. The more we played, the less we found ourselves role-playing as Lee, because we became him. It’s a little touch, but it really does drive home the fact that the decisions you’re making are changing the game world and may come back to haunt you later on. Whenever you side with somebody during an argument, or choose to be gentle when having a heart to heart with Clementine, a box will appear in the corner of the screen, explaining the impact of your decisions. While you may not have chosen his name, hairstyle, and background, what you choose during a conversation will hold consequences for Lee and Clem, either helping you to cement a solid ally, or in some cases, decide whether they live or die. This is not only evidence of the fantastic writing, but it also highlights Telltale’s wish to make you ‘connect’ with Lee. Instead, they’re always specific to the situation at hand. The choices don’t subscribe to typical RPG dialogue options, where morality is often binary. These responses are timed, with a bar rapidly depleting as you consider your decision. When talking with survivors you’re presented with four responses all mapped to the face buttons. The Walking Dead: A Telltale Games Series is all about the relationships Lee has with the survivors he meets on his journey, and Telltale’s take on the classic dialogue tree echoes this sentiment. In a world gone mad, it soon becomes clear that Clem is your number one concern, as you endeavour to reunite her with her parents.


It’s through Lee that you experience the harsh horrors of this new and unrecognisable world, and it’s not long before he, and by extension you, becomes responsible for Clementine, a little girl whose parents are out of town. As such, he's on his way to prison when civilisation collapses around him. Lee Everett’s failed the one golden rule of murdering folk: don’t get caught.
